Greeting demons with a double barrel of buckshot never truly goes out of style.

Things have been id Software heavy here at Safe Room, and we wouldn’t have it any other way. Last week’s episode, highlighting Wolfenstein 3D’s laying the FPS blueprint was the perfect primer for this week’s chat about Doom.  

Much like Wolfenstein, Doom has consistently redefined itself over the years, capitalizing on its strengths in new gory ways while always remaining Doom. Something that DOOM 2016 remains a strong representation of by capitalizing on the series’ long-held strengths of unabashed demonic violence and a greater emphasis on fluidity of motion. 

So for this week’s episode, we enlisted writer Greg Mucci to chat about the Doom franchise’s timelessness, its signature aesthetic, and how DOOM 2016 handles bringing the franchise into the modern age.

Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services. 

Feel free to follow the show and hosts on Twitter:

Safe Room – @SafeRoomPod

Neil Bolt – @Nezzko

Jay Krieger – @NotFunnyJ

Guest: Greg Mucci – @ReelBrew

The post Ripping and Tearing Through the History of ‘DOOM’ [Safe Room Podcast] appeared first on Bloody Disgusting!.



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